Sunday, April 8, 2007

DandD Update

So it occurred to me that I haven’t really mentioned what was going on in our games lately. I guess this is as good a time as any to talk about it, so here goes:

Last night’s game (the one we call the regular game, as opposed to the alternate game next weekend) found us back in Waterdeep. We have apparently escaped Ravenloft for now, but not without a price. And well, honestly speaking, that price was sort of my fault. You see, we were battling this very wicked Death type Lord in Ravenloft and well, being the Neutral Good Cleric that I am; I decided it would be a good thing to cast Holy Word, (and this was really an innocent mistake) the spell worked wonderfully; that is, it had the desired effect of blinding any opponent that hit anyone of my party members but… well being as Ravenloft is actually my home plane it has a second effect as well. (Let me first add this too, depending on the level of the character effected by the spell it was also possible that they could have gone deaf, been paralyzed, or outright killed) Getting back to the second effect; because I was on my home plane, the spell also banishes any NON-Good being from another plane back to its home plane. There is a catch; this is Ravenloft, nothing, and I do mean nothing, necessarily works the way it should when it comes to any type of transportation spell (in other words, you never actually know where you might end up). That said…it turns out that three of my party members were of a Non-Good alignment (unbeknownst to me) well, because they were not originally from Ravenloft guess what happened to them. Yes, I banished all three to different planes of existence, oops. You see, they didn’t go back home to their planes because of the whole problem with Ravenloft transport spells so, they are all now, well shall we just say, MIA. (The players will now have to make new characters, because the ones they had, won’t be coming back from where they ended up, yeah, they’re all dead meat). I look at it this way though. One of the characters was actually Lawful Evil, perhaps placed in our party by a powerful enemy, or whatever, but he was bad and certainly up to no good. He was apparently hiding his alignment from us, so I think I did the group a favor there. Now, our prize Samari fighter, who was much beloved and valued in the party, was also banished. This came as quite a surprise to everyone because of his whole lawful calling to nobleness and honor. It turns out though, that at some point during our adventures in Ravenloft, he was bitten by a werewolf and never told anyone, hence the non-good. So, eventually he would have turned on us too, most likely anyway. So I think perhaps the banishment was a good thing there too. The third party member well, he was kind of just unlucky, believe me par for the course. See, he chose a lawful neutral alignment, not good, not bad, in this case though; bad. He really hasn’t had much luck with this character though. Once he cut his own leg off in battle, which really sucked for him. He also lost an arm in battle, lucky for him we were able to piece him back together, because yes; I am just a badass cleric that can do that sort of thing *snicker snicker*. So, maybe I did him a favor after all. I mean sooner or later he was going to probably cut off his own head anyway, right? So there you have it, the latest update (on this game anyway) and my justification for killing three of my party members. Don’t get testy about it, I still have another Holy Word spell prepared, oh yes, oh yes I do.
I guess I’ll have to talk about the other game at yet another time since this post is getting quite long. It also occurs to me that I went a bit off subject here and never actually related how we got back to Waterdeep and what has been occurring there since, hmm. I guess the plot will thicken during my next update.

1 comment:

maeve63 said...

Twas much fun indeed, "rollicking" clever.